add arrow-down arrow-left arrow-right arrow-up authorcheckmark clipboard combo comment delete discord dots drag-handle dropdown-arrow errorfacebook history inbox instagram issuelink lock markup-bbcode markup-html markup-pcpp markup-cyclingbuilder markup-plain-text markup-reddit menu pin radio-button save search settings share star-empty star-full star-half switch successtag twitch twitter user warningwattage weight youtube

Custom

Oculus Rift + Touch Virtual Reality System

(3 Ratings, 4.7 Average)

Prices

Merchant Base Promo Shipping Tax Availability Total
€498.20 Free two-day shipping with Amazon Prime In stock €498.20 Buy
( 2 new from €498.20, 10 used from €359.99. Last updated 1 hour ago. )
* Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon.it at the time of purchase will apply to the purchase of this product.

* PCPartPicker may receive compensation for purchases made at participating retailers linked on this site. This compensation does not affect what products or prices are displayed, or the order of prices listed. Learn more here.

Price Alert

Send an e-mail alert if the price drops to: €

(Note: Price alerts use your merchant selections and tax settings.)

Specifications

Manufacturer

Oculus

Part #

301-00095-01

Price History

    Reviews

    xxgingersharkxx
    • 6 points
    • 15 months ago

    This is the best way to do VR on the market right now. While the HTC VIVE has a better display over all and room scaling. The Rift for me still has it beat. First of all is that it is comfortable, the light weight minimalist design is light enough that you will for get that it is on you head. The touch controls feel so right to hold. With the button layout similar to the Xbox One controller and the pressure sensitive grip and trigger for grabbing and shooting in vr feels perfect to me. Unlike the controllers for the VIVE that feel like I'm holding a clunky stick. And what I love most is that if you wear glasses, most frames will fit.

    But there are a few draw backs that hold the system back. One is the screen door effect, that is when you can see the spaces on black line between the pixels. Which hopefully can be fixed with a denser display. Second is that the lenses, will out of the box the are great, they can be prone to scratches if not taken care of properly. This can be fixed if there was a viable screen protector for them that didn't effect the display negatively. Third is that the cable feels to be too short and could stand to be longer. Forth is that there is no true room scaling and to get close to that you need and third sensor that is sold separately and come with a USB active extension cable, if you buy form Amazon. Finally is the built in headphones and strap inferred sensors, while they are great in terms of sound quality. I found after a year of use, the the connection from the headset to the electronics in the strap failed. This hopefully is a simple hardware flaw and can be fixed with change in the hardware and/or the next version.

    While this isn't much of a problem, The fact that none of the controllers have built in batteries in this day in age is just wrong. You will want to get 4 rechargeable AA batteries.

    xxgingersharkxx
    • 5 points
    • 19 months ago

    from completed build Deadpool Special

    This is the best way to do VR on the market right now. While the HTC VIVE has a better display over all and room scaling. The Rift for me still has it beat. First of all is that it is comfortable, the light weight minimalist design is light enough that you will for get that it is on you head. The touch controls feel so right to hold. With the button layout similar to the Xbox One controller and the pressure sensitive grip and trigger for grabbing and shooting in vr feels perfect to me. Unlike the controllers for the VIVE that feel like I'm holding a clunky stick. And what I love most is that if you wear glasses, most frames will fit.

    But there are a few draw backs that hold the system back. One is the screen door effect, that is when you can see the spaces on black line between the pixels. Which hopefully can be fixed with a denser display. Second is that the lenses, will out of the box the are great, they can be prone to scratches if not taken care of properly. This can be fixed if there was a viable screen protector for them that didn't effect the display negatively. Third is that the cable feels to be too short and could stand to be longer. Forth is that there is no true room scaling and to get close to that you need and third sensor that is sold separately and come with a USB active extension cable, if you buy form Amazon. Finally is the built in headphones and strap inferred sensors, while they are great in terms of sound quality. I found after a year of use, the the connection from the headset to the electronics in the strap failed. This hopefully is a simple hardware flaw and can be fixed with change in the hardware and/or the next version.

    While this isn't much of a problem, The fact that none of the controllers have built in batteries in this day in age is just wrong. You will want to get 4 rechargeable AA batteries.

    Builds Using This Part

    Sort

    add arrow-down arrow-left arrow-right arrow-up authorcheckmark clipboard combo comment delete discord dots drag-handle dropdown-arrow errorfacebook history inbox instagram issuelink lock markup-bbcode markup-html markup-pcpp markup-cyclingbuilder markup-plain-text markup-reddit menu pin radio-button save search settings share star-empty star-full star-half switch successtag twitch twitter user warningwattage weight youtube